about
Game Designer with 14+ years of experience in game development, 11 of which in the Free-to-Play space.
Background in games for
Mobile, Web & Facebook.
Worked on games in all stages.
Prototyping, Production,
Soft-Launch & Live.
Seasoned in every step of a mobile game's life cycle, grows games into top-100 grossing titles.
tools & skills
I usually work on a game's conceptual design but when needed, I prototype my games in:
- Unity
- Game Maker Studio 2
I'm also proficient in:
- C#
- GML
- PHP
- SQL
- VBA
- HTML/CSS
- Adobe Photoshop
education
- M.A. in Game Design & Development
- B.S. in Information Technology
misc.
Residence:
Berlin, Germany
Languages:
English, Dutch, German
Nationality:
Dutch
work experience
Supercell
August 2024 - present
Helsinki, Finland
–
Cell Founder, Game Designer & Producer
Carrying the design vision for Supercell's new smash hit, together with a lean and highly experienced team of co-founders.
Ludocious.com
Nov 2018 - present
–
Freelance
April 2022 - December 2024
Remote
–
Game Design Consultant
Clients include Homa Games, Metacore, Playneta and others, offering services like company valuation assistance, game deconstructions, market analysis, systems design, feature design, UX design, target audience research and more.
April 2022 - August 2024
Remote
–
Writer & Market Analyst - Naavik
Writing numerous deep-dive & deconstruction articles for Naavik. See ludocious.com for previews.
Moonlit Games
October 2022 - March 2024
Berlin, Germany
–
Lead Game Designer
Designing Moonlit's NFT-based mobile game, Rogue Nation.
Voodoo
January 2022 - August 2022
Berlin, Germany
–
Lead Game Designer
Spearheading Game Design vision & workflow for Voodoo's casual games studio in Berlin.
Hyperfocused on executing rapid creation of Casual game concepts purely based on hit potential.
March 2020 - January 2022
–
Senior Game Designer
Designing new games for Voodoo's Casual games studio in Berlin.
Mainly focused on leading design vision for Plantopia, Voodoo's attempt at Casual Merge-2.
Wooga
July 2015 - February 2020
Berlin, Germany
–
Game Designer
Responsible for the feature design & content design of Wooga's biggest hit game, June's Journey in a team of Game Designers.
Joined the team during production and been present during the entire game's growth; from its first months to it becoming the most succesful Hidden Object game in the world.
Cenlinea Online Education
Sep 2014 - April 2015
The Hague, The Netherlands
–
Game Designer & Engineer
An initiated venture by Eva Delincakova,
an investor and myself.
Two full courses spread across around 10 different mini-games were designed, developed & released
on Cenlinea.com to be used as educational tools in schools in South America.
Spil Games
Jun 2013 - Sep 2014
Hilversum, The Netherlands
–
Game Designer & Developer
Designing casual Facebook games for the Spil Games World Suite. Taking conceptual game ideas and turning them into polished designs, ready for implementation by programmers.
5 released titles on Facebook, 1 on Mobile, and numerous prototypes.
Lajos.nl
Dec 2012 - May 2013
Hilversum, The Netherlands
–
Web Developer
Developing websites and web related tools for clients of Lajos.nl, most
prominently the website for the Dutch National Television Broadcast.
CzechMate Studios
Feb 2012 - Aug 2012
Zlín, Czech Republic
–
Game Designer, Developer & Researcher
Researching the possibility of testing a player's personality during gameplay.
Conducting psychological tests, designing the game "Bart's Booty" and developing a prototype in Flash.
Nicodemus Webdesign
Jan 2009 - Oct 2012
Utrecht, The Netherlands
–
Web Designer, Web Developer,
Online Marketeer
Developing custom made online sites, stores and Content Management Systems for local clients.
MediaMonks
Sep 2010 - Feb 2011
Hilversum, The Netherlands
–
Game Developer
Developing games in ActionScript 3 for MediaMonks, one of the most awesome creative digital production companies in the world.
Participating in projects for Nickelodeon’s House Anubis, IBM, VARA, Kellogg’s, and many more.